Time Crisis 4 (Includes Guncon 3)

* New Guncon - The new Guncon is compatible with all TVs and has been enhanced with 2 analog sticks that will allow you to move freely in FPS mode.
* Free Roaming FPS – Exclusive to the console, you are able to roam freely in FPS style through various stages. Change your camera angle, move while crouching, standing and more!
* Multiple modes – Along with Story and Arcade mode, destroy biological weapons in Crisis Mission mode, test your sharp shooting skills or go head to head with your friend in various mini games.
* Downloadable content – Extend your gameplay by downloading additional Crisis Missions.

Click on The Image if you want to buy this one.

From the Manufacturer
Turn your living room into a state of the art arcade arena! Join operatives Giorgio and Evan to investigate and prevent a top secret weapon from falling into the hands of international terrorists.

The latest and most advanced title in the popular Time Crisis series is now arriving on the PS3. Time Crisis delivers the first and only arcade style interactive FPS gaming experience on the next gen console with HD quality graphics. Superior to its Arcade counterpart, Time Crisis 4 is reborn with additional new free roaming FPS stages along with a new and improved Guncon. In addition to future downloadable content, Time Crisis 4 brings a fresh new look that will carry the series into the next generation.

Product Description
Reborn on the Playstation 3, Time Crisis 4 includes a full FPS game mode, stunning HD quality graphics, a newly designed Guncon to enhance every aspect of the game and an intense new storyline.The U.S. Army's Internal Surveillance Group (ISG) has learned that a top-secret weapon developed by the armed forces is about to fall into the hands of the European terrorist organization known as W.O.L.F. In response, the ISG instructs Captain William Rush to head to California and investigate the incident. Arriving at Pier 5, the enemy's purported hideout, Captain Rush finds himself face to face with unimaginable enemy forces and menacing biological weapons. Meanwhile, having received similar information, the European Union dispatches Giorgio Bruno and Evan Bernard, two agents from the V.S.S.E. International Intelligence Agency. Upon their arrival in California, however, the pair is ambushed by a mysterious military force? Test your sharp shooting skills and complete your objective within seconds, or go head-to-head with a friend in a variety of challenging mini games. In addition to your standard weapons assortment, such as handguns and shotguns, upgrade to grenade launchers and mounted machine guns (FPS mode only) to increase your lethal arsenal. Also features unlockable console exclusive bonus weapons.

The Time Crisis series has been an Arcade and Playstation hit for years. With the evolution of the Guncon we now have a PS3 version. Now some of you may be wondering is an $80+ game worth the price. For me it's a resounding no. Of course on the outside this game has quite a bit of potential. Two versions of the game and even some mini games to keep you busy. It sounds like quite the deal but sadly isn't.

Setting up this game is not easy either. When you open the large box you get the new Gun Con 3 with an 8 foot usb cord. The game also comes with two infared devices that go above the t.v. These also connect via usb. For those of you who have a 40 gig PS3 you have just used both your usb ports. Setting up for calibration is not very easy and seems to be rather inaccurate.

The biggest shining light for this game comes from the exciting arcade edition of Time Crisis which still looks good on the PS3. The arcade edition is a lot of fun and feels exactly like the arcade game with all the action. Point down and the gun reloads. Simple controls for an overall good game. This was my first experience with this game and it was really quite an enjoyment.

The major downfall of this game was the PS3 edition of Time Crisis that was made especially for the PS3. Unfortunately where this game lacks is in it's complexity. What really hurts is the several functioning buttons on the Guncon 3. When I say several buttons I mean as many as a normal PS3 controller. I couldn't make up my mind whether I was playing a first person shooter or a gun game. From the beginning you not only go thru the normal shooting but the movement. Trying to get the calibration to work correctly was not very easy. I noticed several times that my shooting was off because of this. I was beginning to feel this would be done much better on the Wii. Having to worry about moving your character in every direction and shooting several enemies is no easy task. I played long enough to realize I didn't want to have to deal with remember the functions of a half dozen buttons.

I have played several Time Crisis games and this one fails on being too complex. Nothing felt natural about having to use a gun to move my character. In all this game had a lot of potential but tried to go way to far. If anything they would have made a simpler game for people who just want to shoot. I would not advise this to anyone unless they are a die hard Time Crisis fan and even then it would be ill advised.

Duck Hunt to Lethal Enforcers to Time Crisis 4...to be honest, not much has changed. TC4 includes a Van Damme made for TV movie plot of a special forces team trying to take down an organization with secret bio-weapons...good enough justification for a game that includes nothing but you shooting at bad guys and insects and dodging their bullets.
Down to the nitty-gritty: the feel of the game. Replacing the arcade pedal, which allowed you to dodge and go into firing mode, is a B1 button, located just above your thumb on the shooting hand. To dodge and reload, you have to lift your shooting hand thumb (righties) and press down just behind the hammer. Easy enough, but you'll find your hand getting a bit sore from extended play. You have two analog-toggle controllers where the hammer is and in the section that juts out abruptly from the side of the gun. The first-person free movement is nothing special for experienced gamers, and is a moderate learning curve for beginners.
Accuracy: the game's setup includes two sensors that you manually hang from above the monitor; they're about an inch square and have a non-intrusive rubber-weight system to hold them into place. You'll spend a significant amount of time calibrating the gun to get just the right feel; it's a bit shaky to start, and for a 42" monitor, you have to stand at least about five feet away from the screen. But that's what the mini-games are for.
The mini games are, by far, the funnest part so far. If you've ever played the Point Blank arcade series, you'll enjoy approximately 15 shoot-the-moving-target type games in this section. You can play alternating competitively and also with a second GunCon. Simple fun, which, in essense, sums up the entire game.
The release of more thinker-oriented, patience required games such as Assassin's Creed, Bioshock, Mass Effect, etc., will definitely be a load for gamers...TC4 provides that well-needed break. The free movement merely adds a non-revolutionary variation to the arcade game. It's a true-to-the arcade translation for the home; what you get at Dave And Buster's is what you get at home, plus the mini-games.

Time Crisis 4 can be a blast; a lot like having one of the arcade machines in your house. No wireless and lack of 2nd controller combined with the $90 price point was a disappointment.

Overall Time Crisis 4 delivers on exactly what it advertises to deliver: An arcade experience in your house. The addition of the FPS mode helps make the game about double the time in length with some interesting game dynamics (if you have ever wanted to play a normal FPS with a light gun, this gives you a taste of that).

When you review a game like this, you can only compare it to other games like itself, because that is what it's competing with. So right now likely the closest match to Time Crisis 4 is Resident Evil: Umbrella Chronicles for the Wii. Given that, I think Time Crisis 4 delivers a really fun, arcade-like experience that pulls off a lot of things really well.

That's not to say the game is perfect. There are some omissions that I felt were a bit lazy, namely online support (online co-op would have been a big hit with me). This single omission really kept this game from being a star higher (4/5) for me, but thankfully doesn't detract from it still being a fun single-player experience.

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Posted by manung36, Monday, December 24, 2007 7:01 PM

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