Xbox Vs. PlayStation: History Of The Rivalry

The current rivalry between the Xbox 360 and the coming PlayStation 3 is just the latest battle in the exciting leadership war that began in 2001, when Microsoft introduced the original Xbox into the console market. The PlayStation was the reigning champion of the console market. It had dominated since the mid-90s. The original PlayStation sold some hundred million units, a staggering figure at the time.

By the end of the 1990s Microsoft was worried about what is in our perspective the prospect of the PlayStation encroaching in the console market. Hence Xbox, was and still is a bid to win back territory for Microsoft in many of our gaming views. While Xbox might have been the new kid on the block, it had the might of all Bill Gates empire behind it. Before the Xbox, Microsoft had already ported Windows CE to the Sega Dreamcast, giving them experience in the console market.

More importantly, they had some of the best programming teams on the planet. One of their original plan, if not their main plan for this long-time distribution for the Xbox, focused heavily on integrating it with other Microsoft products, for example by including DirectX technology. The battle is about much more than just the console market. Sony and Microsoft are looking forward to a time of increasing integration of different electronic devices within the home. Consoles are increasingly becoming conduits for Internet access, for playing music, and even for personal computing.

Sony could be using the PlayStation 3 to push the Blu-ray disc format. In the past, it has come up with the PSX, intended as a multi-purpose device, able to record and play videos as well as being a gaming console. Microsoft, for its part, is putting a lot of weight on the Xbox Live online service, which we can expect to see expanding massively over the coming years. The continuing delays in shipping Windows Vista - the next incarnation of Microsoft PC operating system - has dampened the impact of linking it with the Xbox. Once Vista is released, we could expect to see a stronger focus on linking the Xbox 360 to a PC running Vista.

In short, everything is becoming interconnected, and the exciting console leadership war is at the very center of this battle. Whoever can dominate this market will have the say over how the digital homes of the future are laid out - and will be able to profit massively as a result. The stakes are high in the rivalry between PlayStation and Xbox. It is just an exciting rivalry to keep watching over the years to come, for sure.

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Posted by manung36, Thursday, December 20, 2007 12:33 AM | 0 comments |

xBox Education & PlayStation Process Enhancement

Futurist and technology guru Dan Burres once observed that to play the average video game such as Halo or Sonic the Hedgehog, a child must learn and master no less than 70 new rules or skills. These 70 skills do not increase the player’s likelihood of success in the game, rather these 70 skills are the bare minimum to negotiate the first level of the game.

Dan also noted that in this virtual reality or immersion simulation environment, the child is monitoring no fewer than 100 individual incoming streams of data from 360 degrees in all three planes of three-dimensional space (X, Y, and Z axis). In addition, the most recent generations of these game systems provide text, audio, and video conferencing, allowing players to collaborate in real time with individuals not only within their country but across the internet in other countries.

These collaborations are not bounded by language differences. As a result, to work collaboratively within a given group and have that group work collaboratively against other groups, the players must learn a new language either one unique to the game or one utilized in common by all players within their team.

xBox Education:

But what does this have to do with education or business process enhancement?

What would happen if the much ballyhooed No Child Left Behind curriculum handed over to video game programmers and utilized as the rules, processes and systems of a series of role playing adventure video games?

What if the same level of mastery of scholastic skills were required achieve success within the various levels of these games?

It is estimated that the entire K through 8 educational curriculum would be learned and mastered within a short two and a half years!

Further, the remaining four years of high school would be completed within 18 months. Given that this sophistication of video games require a certain level reading and fine motor skills, students would not be ready to begin such a program until age seven or eight (third grade). These students would therefore complete high school by the end of seventh grade.

Military and civilian applications of immersion simulation and virtual reality training have found that application and retention of information and skills learned maintain greater than 90% recall and greater than 90% proficiency in real world application. This means that students learning in an immersion simulation / virtual reality environment would not only master their K through 12 education, but would recall it with over 90% accuracy and apply it with over 90% proficiency. This exceeds even the best educational programs anywhere in the world by over a two to one margin.

Given this level of retention and proficiency, these seventh graders would be able to augment their education with the first two years of college (Liberal Arts studies) which they would again complete within a year. A well-rounded education could be further augmented with Music and Literature, which of course would be part of the immersion simulation rather than separate courses, lending little or no additional time to the program.

In such a technology augmented education, by the time an average child graduates from middle school and enter their adolescent years, they would have completed the equivalent of two years of college in a Liberal Arts program, again with a mastery level greater than 90% or in collegiate terms, a Magna Cum Laude level of expertise.

Toaster or Technology:

The problem with the application of such a model within our current educational system is that for a preadolescent or adolescent, the xBox 360, PlayStation 3, or similar device is not technology, rather it is a tool not unlike a toaster. To those of us who provide education, either in the postgraduate or in the secondary school environment however, this self same device still represents significant technology with “cutting edge graphics” and “blazing speed.” For those of us raised in the Pong and Atari generation, the xBox 360 and PlayStation 3 were not only unimaginable, but had they existed in our adolescence, they would have cost tens of millions of dollars and been referred to as “super computers”.

The cultural clash between today’s educators and the educational technology represented by the xBox 360 and PlayStation 3 is a chasm almost too wide to forge.

Business Can Lead the Way: Perhaps the trickle down of effect would be more readily accepted. Instead of revamping the modern classroom into an educational video arcade, what would happen if currently available technologies such as the xBox 360, PlayStation 3 or even Second Life were applied to immersion simulation training of employees?

Role-playing games designed around literary works, movies, or even fantasy could be modified or even built from the ground up to incorporate the new skills and processes needed in the business environment or even a manufactured environment. Fire safety, workplace safety, disaster preparedness, disaster response, or even such mundane activities as packing for trips, preparing for a doctor’s visit, or maintaining your own health could be incorporated into the mythical world of virtual reality role-playing games.

Modern-day Dungeon Masters could tap into the vast bodies of knowledge and work cooperatively with professional organizations and trainers, academic institutions, and advocacy groups to ensure that evidence-based processes were incorporated into the games allowing the games not only to maintain the laws of physics but the laws of business, Medicine, and even real world legal considerations.

Imagine entering Second Life online and “volunteering” at a hospital that is responding to an earthquake (or the attack of Godzilla). Nurses, doctors, administrators, laboratory technicians, x-ray technologists, healthcare providers, and professionals of every ilk could practice their cooperation, collaboration, policies, and even procedures in this virtual space until these skills became second nature in Second Life.

When a real event occurred, the self same individuals who trained in the immersion simulation / virtual reality environment would find that they apply these new skills with military precision and virtual reality realism. Life will truly imitate art.

Let the Games Begin:

So what would it take to move theory into practice?

The will to do it!

The technology exists. The programming algorithms exist. The procedures and best practices in each industry that could benefit from immersion simulation / virtual reality training exist. The only thing that is lacking is a simple collaboration between programmers who are masters of this new world and professionals who are masters of both the new and the old knowledge.

Perhaps like in the video game Cameo, these modern-day digital alchemists can come together with the wizards of ancient wisdom and forge a new world for all.

Dr. Maurice A. Ramirez is the founder and president of the consulting firm High Alert, LLC. and is a recognized expert on both Disaster Preparedness and Corporate Leadership. He has served on expert panels with Congressional and Cabinet Members and is Founding Chairperson of the American Board of Disaster Medicine. Dr. Ramirez serves the nation as a Senior Physician-Federal Medical Officer in the National Disaster Medical System. Dr. Ramirez has a new book: You Can Survive Anything, Anywhere, Every Time. His website is http://www.High-Alert.com

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Posted by manung36, 12:12 AM | 0 comments |

Sony Playstation

Sony has come out with its latest Platstation3, which is an advanced technology than its previous versions. It comes with increased space storage enabling users to swap video games. Almost all its games can be played online. Some of the games support as many as 32 players online. This means that you can barter video games and match your skills with players online. Match your wits and skills online. But make sure that you are connected to the broadband Internet service. The cost of the Internet services has to be borne by the users. There are now nearly hundred’s of games that can be played online.

It can be connected to the Internet through the WiFi; this means that you don’t need wires to be connected to the Internet. Great when there are many players with SIXAXIS controllers. You needn’t be worrying about tripping on wires. The Playstation can be easily connected to the HD TV screen or any other TV screen format. It also has SD memory card, Memory stick duo slots. This means that you can play and store games from the previous versions of Playstation too. You can barter video games from your friends and play them too. Many of the other manufacturers of virtual gamming devices like Nintendo Wii have come out with their latest generation of gaming consoles, which offer fantastic games and gaming experience to the users.

The SIXAXIS wireless controller is connected to the console via the blue tooth technology and can support up to 7 players (seven controllers) at the same time. This means that you can just have a gaming party right in your living room. Back up or save the game since the Platstation3 now comes with 60 GB hard disk space. Play the game at another point of time. If you want the controller to become wired, just attach the wires or keep it wireless. The switch between wireless and wired is very easy to do.

The Blu-ray Disc technology offers the cutting edge in audio and visual presentation. You can directly download all movies, videos on to the console and view them at your ease. Compile and make playlists. You can even connect the camcorder directly to the Platstation3 console and have fun reliving all your memories. You can also store all the photographs that you have clicked. Download all the audio files from your CDs and arrange then according to your proffered customization. There’s a lot more that you can do with the Platstation3.

For further details and video games swapping, please visit Video Games Swapping Website

http://www.continuegame.com/

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Posted by manung36, 12:06 AM | 0 comments |

The PlayStation Experience

A few months ago a friend entered my apartment to announce that he has decided to perform a very important investment for our future in entertainment. I remained calmly at my sit waiting for him to continue and explain how lucky he was as he managed to find an incredible deal over the internet for the newest version of PlayStation 2. Frankly, I could not believe my ears. I have never played PlayStation in the past and the last video game I have played with my friends when I was still a kid, was an old version of Atari. I could not grasp how someone over twenty-five would pay any amount to become another of those inert players stack in front of their TV screens for hours or even days. But the experience I had when PlayStation 2 entered the premises of my house was not exactly as the one I originally imagined. PlayStation has proven to be an extremely fun and instructive gaming experience. After the first couple of weeks I realized that when someone knows how to keep a balanced life it is possible to spend time exploring this unique gaming experience without the feeling of guilt.

Produced by Sony Computer Entertainment, PlayStation 2 is the successor of the original PlayStation console that has been a tremendous worldwide success since its original introduction. By March 2005, the sales margin of PlayStation surpassed the 100.49 million units, becoming the first home console to ever reach the threshold of 100 million sold games. Dated back to 1986, Nintendo was the first to attempt to work with disk technology, but after encountering a number of problems Nintendo decided to approach Sony in order for the second to come up with a solution. Soon Sony recognizing the emerging video-gaming market planned to initiate production of its own console, leading Nintendo's management team to cancel all deals and form an alliance with Philips; this time securing control over its licenses on the Philips developed machines. By the end of 1992, Sony and Nintendo reconciled their major differences and Sony launched the first version of PlayStation in 1994 in Japan. By September 1995, PlayStation was introduced to the USA, European and Asian markets and its initial success was a prelude of its future sales breakthrough challenge.

The extreme popularity of the PlayStation console introduced the term "PlayStation Generation" and titles like Tomb Raider, Final Fantasy, Resident Evil, Gran Turismo, and Silent Hill, have become the favorite pastime games of millions of users worldwide. Having enjoyed over eleven years of continuous videogame production, Sony has announced that the next PlayStation generation, known as PlayStation 3, or PS3, will be launched in November 2006 and will also be a backward compatible device; meaning that it with be able to play all the games that have already been released for the other PlayStation versions.

Although the genius creators of the PlayStation consoles argue that the new version of this popular videogame will advance the user's experience, I doubt that it will actually manage to have the same success in the desired time frame. A vast variety of other videogame competitors, including the powerful Nintendo, have launched a number of games for their consoles, which have increased users' expectations and have made them extremely conscious regarding their next videogame choice. But, I am sure that my friend and I will continue playing the PlayStation games of our choice, like NBA 2K6 or Grand Theft Auto, as PlayStation 3 will be outside our budget for at least a while.

Jonathon Hardcastle writes articles on many topics including Games, Recreation, and Sports

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Posted by manung36, 12:02 AM | 0 comments |